This is a debug page meant to test several Akane features prior to their public use. Test content will begin below.
Markdown Test! 1234567890 Nintendo Ultra 64 Super Mario RPG: Legend of the Seven Stars Super Mario RPG 2
Akane Sandbox
anything meant to be tested can be seen here. anything!
separator so it doesnt fucking break omg
Axeon Network
| dummy |
| Projects |
| KuroWiki Deltari |
| AxeonWebsite (2025) AxeonWebsite (original release) |
| dummydata |
“Silver”/”Amber”
Microsoft Windows NT
operating system family| Versions |
| Windows NT 3.x (3.1 · 3.5 · 3.51) Windows NT 4.0 Windows 2000 Windows XP Windows Vista Windows 7 Windows 8.x (8 · 8.1) Windows 10 Windows 11 |
| 16-bit Microsoft Windows (1.0 · 2.x · 3.0 · 3.1x) Windows 9x family (95 · 98 · Me) Windows CE family 1.0 · 2.0 · 3.0 · 4.x (4.0 · 4.1 · 4.2) · 5.0 · 6.0 · 7 · 2013 Windows Pocket PC 2000 · 2002 Windows Mobile 2003 · 5.0 · 6.x (6.0 · 6.1 · 6.5) Windows Phone based on the CE kernel 7 · 7.5 · 7.8 |
| Windows Server 2003 · 2008 (R2) · 2012 (R2) · 2016 · 2019 · 2022 · 2025 Windows RT 8 · 8.1 Windows Phone based on the NT kernel (8 · 8.1 · 10 Mobile) Windows Embedded Modular Windows · NTe · XPe (FLP · EPoS) · 2009 (Standard · POSReady) · 7 (Standard · POSReady · Thin PC) · 8 · 8.1 (Embedded · IoT Core) |
In 1988, Microsoft hired Dave Cutler, a former DEC engineer, to create a portable 32-bit version of OS/2 under name NT OS/2, the operating system that the company worked on in collaboration with IBM. At the time OS/2 was a 16-bit operating system very much tied to the x86 platform with considerable DOS heritage. The new operating system intended to be a preemptive multitasking system with multiprocessing support. The design included a portable kernel with executive services layered on top of a hardware abstraction layer, and multiple environmental subsystems running in user mode offering support for multiple APIs. Portable OS/2, or NT OS/2, would have included support for both 16-bit and extended 32-bit variant of the OS/2 API, as well as virtual DOS machines and an implementation of the POSIX standard, which would allow Microsoft to run for US government contracts. Commercial release was planned for the early 1990s with NT shipping as OS/2 3.0, while IBM was adding 32-bit support to the original OS/2 codebase to create OS/2 2.0.
Initially, NT was developed for the Intel i860 processor, targeted to both personal computers and servers, partially to ensure portability by preventing programmers from introducing x86-specific paradigms into code. When the team learned about the disappointing performance of the i860, the operating system was ported to the i386 and MIPS architectures.
Following the success of Windows 3.0 in 1990, Microsoft revised its OS/2 plans as a part of its new “Windows Everywhere” strategy, which tried to position Windows as a common environment that could run the same apps on DOS and OS/2 as well as on the new NT platform. This included the addition of a Windows subsystem to OS/2 3.0 as a peer to the existing OS/2 environment. However, this didn’t improve the already deteriorating Microsoft-IBM relationship and eventually led to its collapse. The design of NT was then further changed and Windows became the main environment providing the system’s user interface, while OS/2 support was reduced to character mode OS/2 1.x applications. The change was first announced in January 1991 with the new operating system initially being called Advanced Windows.
A user interface was added to Windows NT in the first half of 1991, with network support following during summer. The first prototype version was shipped to selected partners in September and the new operating system was publicly demonstrated for the first time at Fall COMDEX 1991 in October. A MIPS build first shipped in a December release. Later builds added crucial components such as the registry, NTFS and the ability to run 16-bit MS-DOS and Windows applications. Windows NT 3.1 was finally released on 27 July 1993 in the Workstation and Server SKUs.
The next minor version, Windows NT 3.5 was released in 1994 and included performance improvement as well as a new full TCP/IP stack, long filename (LFN) support on the FAT file system and other refinements. Windows NT 3.51 was released in 1995, which ensured compatibility with the upcoming Windows 95 and added support for the PowerPC architecture, the PCMCIA interface, as well as file compression, or replaceable GINA.
“Trifrost”
Mario & Luigi RPG 3!!!
Comet Adventure build 527 Properties window
Download
Download globe.kra
DownloadHeader 1
Through all these cities and all these towns
It’s in my blood and it’s all around
Header 2
I love you now like I loved you thenn
This is da road and these are the hands
Header 3
From Mozambique to those Memphis nights
The Khyper Pass to Vancouver’s lights
Header 4
And knock me down, I’m back up again
You’re in my blood, I’m not a lonely man
Header 5
There’s no load I can’t hold
A road so rough, this I know
Header 6
I’ll be there when the light comes in
Just tell them we’re survivors!
Life is a highway!
Well I wanna ride it all night loooong! (whoo!)
If you’re goin’ my way~
I wanna drive it all night long! (a gimme, gimme, gimme, yeah!)
Life is a highway!
Well I wanna ride it all night looong! (all night loong!)
If you’re goin’ my way! (you’re my way!)
I wanna drive it all night loong! (all night looong!!)
Highlighting test
The following samples are powered by Highlight.JS:
function executeSearch(query) {
resultsContainer.innerHTML = '';
const trimmedQuery = query.toLowerCase().trim();
// If there isn't a query, show the welcome invitation text node
if (!trimmedQuery) {
resultsContainer.innerHTML = '<p>Welcome! To continue, just use the search box on the top-right part of the site!</p>';
return;
}
}
/*
Kuro/ModularDelta Custom Material Design Lite Stylesheet File
Written by KitSixtyFour/SnowyBiFox
Copyright 2025-2026 Axeon Network.
Material Design and Material Design Lite (MDL) are Copyright 2016 Google Inc
and are licensed under the Apache License.
This file is licensed under the MIT License, which is included below:
Copyright 2025-2026 Axeon Network
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/* variables */
html {
/* dark mode */
--contentbox-background-color-dark: rgba(0,0,0,0.43);
--search-background-color-dark: rgba(50,50,50,0.5);
--mdlcard-background-color-dark: #424242;
--drawer-color-dark: rgba(0, 0, 0, 0.5);
--navhoverlink-dark: rgba(0, 0, 0, 0.6);
/* light mode */
--contentbox-background-color-light: rgba(248,248,248,0.73);
--search-background-color-light: white;
--mdlcard-background-color-light: white;
--drawer-color-light: rgb(246, 246, 246,0.8); /* microsoft windows ninety eiiight! :3 */
--navhoverlink-light: rgba(230,230,230,1);
/* button status */
/* i forgot why i used these but i wont remove these cuz ya never know */
--button-status: var(--buttonstatus-set);
--buttonstatus-set: block;
}
html {
--contentbox-background-color: var(--contentbox-background-color-dark);
--search-background-color: var(--search-background-color-dark);
--mdlcard-background-color: var(--mdlcard-background-color-dark);
--drawer-color: var(--drawer-color-dark);
--navhoverlink: var(--navhoverlink-dark);
}
html.light-mode {
--contentbox-background-color: var(--contentbox-background-color-light);
--search-background-color: var(--search-background-color-light);
--mdlcard-background-color: var(--mdlcard-background-color-light);
--drawer-color: var(--drawer-color-light);
--navhoverlink: var(--navhoverlink-light);
}
/* mdl's h1-h3 are way tooooo gigantic so we make them use mdl's h4-h6 styling */
h1 {
font-size: 24px;
margin: 24px 0 16px;
letter-spacing: 0;
}
h2 {
font-size: 20px;
line-height: 1;
}
h3, h4, h5, h6 {
font-size: 16px;
line-height: 24px;
margin: 24px 0 16px;
letter-spacing: .04em;
}
hr {
border-color: white;
opacity: 0.1;
}
.light-mode hr {
border-color: black;
opacity: 0.1;
}
***Project Cuber***, more commonly known as ***Cuber***, is the codename for a currently work-in-progress website developed by [KitSixtyFour](KitSixtyFour). The user interface is based on the *[Watercolor](https://betawiki.net/wiki/Watercolor)* visual style found in pre-release builds of [Windows XP](https://betawiki.net/wiki/Windows_XP), specifically the [Beta 1](https://betawiki.net/wiki/Windows_XP#Beta_1) development stage.
A successor to *[HoriWebsite](HoriWebsite)* (and [its](LexSite) [cancelled](NovaSite) [successor](NekoSite) [tentatives](Nishi_Blade)), the development of *Cuber* began on 9 February 2026, and is currently still being developed to this day. Alongside *[Deltari](Deltari)*, it is one of Kit's most ambitious projects yet, and it is planned to be released alongside *CuberSH*, a public, modular version of the CSS framework used in Cuber.
Nevertheless, the development of *Cuber* has been slow, since it has been worked on alongside *[KuroWiki](KuroWiki)* and *[AstroNT](AstroNT)*, which is visible on the time differences between many builds.
However, an Alpha Release has been scheduled for the second quarter of 2026.
:show_help
echo.
echo Axeon Whidbey 2000 for Microsoft(R) Windows(R)
echo Copyright 2026 KitSixtyFour. For internal Axeon use only
echo.
echo.
echo Commands:
echo bni - install missing gems via bundler
echo akn - run Akane normally
echo akw - run Akane WITHOUT regeneration
echo aks - run Akane WITHOUT LiveReload or OpenURL
echo akb - build the site without a server
echo acl - clean site leftovers (such as _site)
echo trk - track ALL files for git
echo cmt "arg" - commit current work. "arg" is the title of the
echo commit, do not skip the quotation marks or else it
echo WONT work!
echo cme "arg" "arg2" - same as cmt but "arg2" is an extended description
echo of the commit
echo pul - pull changes from github
echo psh - push work to github
echo hlp - print this message
exit /b
The following segment uses the raw Liquid tag to escape Jekyll builds:
<div class="wiki-gallery">
{% include items/gallery.html
image_src="res/img/articles/helloworld/untitled.png"
caption="Lorem ipsum dolor sit amet..." %}
{% include items/gallery.html
image_src="res/img/articles/helloworld/untitled2.webp"
caption="...consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua." %}
{% include items/gallery.html
image_src="res/img/articles/helloworld/untitled3.jpg"
caption="Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat." %}
</div>
Additionally, this is a test of highlight:
// SpringViewer Codename "Trifrost" Version 3.00
// Written by KitSixtyFour/SnowyBiFox
document.addEventListener('DOMContentLoaded', () => {
const header = document.querySelector('.mdl-layout__header');
const drawer = document.querySelector('.mdl-layout__drawer');
const mainBody = document.body;
const viewer = document.getElementById('springviewer');
const viewerCaption = document.getElementById('viewer-caption');
const closeBtn = document.querySelector('.close-btn');
const prevBtn = document.querySelector('.nav-btn.prev-btn');
const nextBtn = document.querySelector('.nav-btn.next-btn');
const viewerMediaContainer = document.getElementById('viewer-media-container');
const dlButton = document.querySelector('.dl-btn');
const flscrButton = document.querySelector('.flscr-btn');
const viewerCounter = document.querySelector('.viewer-counter');
const opnButton = document.querySelector('.opn-btn');
// jekyll can convert markdown to html via markdownify, which works on the gallery items,
// when springviewer sees it, it uses something like [Text](URL) since it uses the raw data,
// so we make a small markdown helper so it displays "correctly".
const miniMarkdownify = (text) => {
if (!text) return '';
return text
.replace(/\*\*\*(.*?)\*\*\*/g, '<b><i>$1</i></b>') // Bold + Italic
.replace(/\*\*(.*?)\*\*/g, '<b>$1</b>') // Bold
.replace(/\*(.*?)\*/g, '<i>$1</i>') // Italic
.replace(/~~(.*?)~~/g, '<del>$1</del>') // Strikethrough
.replace(/\[(.*?)\]\((.*?)\)/g, '<a href="$2">$1</a>'); // Links
};
let drawerBtn = null;
setTimeout(() => {
const foundBtn = document.querySelector('.mdl-layout__drawer-button');
if (foundBtn) {
drawerBtn = foundBtn;
} else {
console.error("*** ERROR 0x0004 (CANNOT_FIND_MDLBUTTON)\nThe MDL Drawer button could not be found thus cannot be hidden. SpringViewer was either invoked too fast, or it is not running on this page.");
}
}, 55);
const excludedID = 'viewer-media-element';
const bannerID = 'drawer-banner';
let galleryMedia = [];
let currentIndex = -1;
let totalMediaCount = 0;
const formatBytes = (bytes, decimals = 2) => {
if (bytes === 0) return '0 bytes';
const k = 1024;
const dm = decimals < 0 ? 0 : decimals;
const sizes = ['bytes', 'KB', 'MB', 'GB', 'TB', 'PB', 'EB', 'ZB', 'YB'];
const i = Math.floor(Math.log(bytes) / Math.log(k));
return parseFloat((bytes / Math.pow(k, i)).toFixed(dm)) + ' ' + sizes[i];
};
const clearDetailsDialog = () => {
document.getElementById('dialog-filename').textContent = 'dummy';
document.getElementById('dialog-filesize').textContent = 'dummy';
document.getElementById('dialog-resolution').textContent = 'dummy';
document.getElementById('dialog-author').textContent = 'dummy';
document.getElementById('viewer-details-author').textContent = 'dummy';
document.getElementById('dialog-uploaddate').textContent = 'dummy';
};
const updateDetailsDialog = async (imgElement) => {
const url = imgElement.src;
let pathStart = url.indexOf('/', url.indexOf('://') + 3);
let filename = (pathStart !== -1) ? url.substring(pathStart) : url;
const prefixToRemove = '/kurowiki/';
if (filename.startsWith(prefixToRemove)) {
filename = filename.substring(prefixToRemove.length);
}
document.getElementById('dialog-filename').textContent = filename;
const author = imgElement.getAttribute('author') || 'Axeon Network';
document.getElementById('dialog-author').textContent = author;
document.getElementById('viewer-details-author').textContent = author;
const width = imgElement.naturalWidth || 0;
const height = imgElement.naturalHeight || 0;
document.getElementById('dialog-resolution').textContent = (width > 0) ? `${width}x${height} pixels` : 'N/A';
document.getElementById('dialog-filesize').textContent = 'Loading...';
document.getElementById('dialog-uploaddate').textContent = 'Loading...';
try {
const response = await fetch(url, { method: 'HEAD' });
const contentLength = response.headers.get('content-length');
if (contentLength) {
document.getElementById('dialog-filesize').textContent = formatBytes(parseInt(contentLength, 10));
} else {
document.getElementById('dialog-filesize').textContent = 'FLSIZE_REQ_FAILED';
console.error(`*** ERROR 0x0007 (FLSIZE_REQ_FAILED)\nThe request for fetching the file size has failed. ${err.message}`)
}
const lastModified = response.headers.get('last-modified');
if (lastModified) {
const date = new Date(lastModified).toLocaleDateString('en-GB', {
year: 'numeric', month: 'long', day: 'numeric', hour: '2-digit', minute: '2-digit'
});
document.getElementById('dialog-uploaddate').textContent = date;
} else {
document.getElementById('dialog-uploaddate').textContent = 'MDFDATE_REQ_FAILED';
console.error(`*** ERROR 0x0008 (MDFDATE_REQ_FAILED)\nThe request for fetching the last modified date has failed. ${err.message}`);
}
} catch (error) {
document.getElementById('dialog-filesize').textContent = 'The request has failed. Please see the console for more information.';
document.getElementById('dialog-uploaddate').textContent = 'The request has failed. Please see the console for more information.';;
}
};Recent news and featured article
Showing featured article for August of 2026:
Project Cuber, more commonly known as Cuber, is the codename for a currently work-in-progress website developed by KitSixtyFour. The user interface is based on the Watercolor visual style found in pre-release builds of Windows XP, specifically the Beta 1 development stage.
A successor to HoriWebsite (and its cancelled successor tentatives), the development of Cuber began on 9 February 2026, and is currently still being developed to this day. Alongside Deltari, it is one of Kit’s most ambitious projects yet, and it is planned to be released alongside CuberSH, a public, modular version of the CSS framework used in Cuber.
Nevertheless, the development of Cuber has been slow, since it has been worked on alongside KuroWiki and AstroNT, which is visible on the time differences between many builds.
However, an Alpha Release has been scheduled for the second quarter of 2026.
mj time lol
You know I’m bad, I’m bad, you know it!
You know I’m bad, I’m bad, you know it!
And the whole world has to answer right now to tell you once again~
You know I’m woo~, I’m bad, you know it
You know I’m baaad~ (really really bad)
Ya know, ya know, ya know, you know it, shamone
And the whole world has to answer right now to tell you once again, who’s bad?
– Michael Jackson, 1987.
Material Design Lite Accent Color
This page was originally Debug:Accent_Color/mdlaccentest.md. It was moved here because, who’s gonna see this page anyway? :3
yes this is a port:
me when the material design is lite (real)
Welcome
| Codename | Preliminary Name | Final Release |
|---|---|---|
| Revolution | - | Wii |
| Project Reality | Nintendo Ultra 64 | Nintendo 64 |
| Home Video Computer | Advanced Video System | Nintendo Entertainment System |
what else can i put here?
i got no idea :3
SpringViewer Codename "Trifrost" 3.0.5200.kuro_sl1
Debug Axeon Akane Code Name "Cairo" Release Candidate Version 7.0 (Build 5200.rc1chk.kuro_sl1.260801-1129)